Designer. Innovator. Entrepreneur.

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Jun 2012
in Mobile Games, Motion 0 Comments UX/UI Design & PrototypingAnimationImplementation
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Bubble Mania

"The most polished bubble popper to date." -Gamezebo Reached #15 Top Free Game on IOS

Bubble Mania climbed the app charts and became a top free / top grossing game on Android & IOS. As Senior UI/UX Designer, I provided interactive UX prototypes for the games core loop, UI style guidance, feedback animations, animated transitions and helped with XCode implementation. Bubble Mania's success provided a platform for future consecutive hits like Jewel Mania, Fruit Mania and Candy Blast Mania which all made top free or top grossing charts on Android & IOS. 

The most challenging aspect of this project was trying to convince our project manager for Bubble Mania, that it was OK to try a new interaction model for navigating throughout the game. Through successful presentation of flash prototype animations we were able to get our UI engineers on board with a concept that they were excided to run with and build into a quick high fidelity prototype. After a bit of controversy related to how different and risky our propoesed interaction model was, Bubble Mania was eventually on it's way! :) The most awesome kudo for this project was seeing how many other studios rushed to duplicate the magic we had created. Bigups to my homies at Storm 8!

Animation Samples:

Prototype samples:

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About the Author:
Sean Green, seasoned designer, undercover developer, with skills in several fields including: UI, UX, App Development, Web Design/Development, Motion Graphics, 3D, Graphic Design, Branding/Identity and Product Design. ...more

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